2020-09-13 14:23:52 +02:00
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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2020-09-03 16:02:40 -04:00
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namespace Content.Server.GameObjects.Components
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{
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/// <summary>
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/// A component which applies a specific behaviour to a PointLightComponent on its owner.
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/// </summary>
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[RegisterComponent]
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2020-09-06 17:16:08 +02:00
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public class LightBehaviourComponent : SharedLightBehaviourComponent
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2020-09-03 16:02:40 -04:00
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{
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}
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}
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