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OldThink/Content.Server/GameObjects/Components/LightBehaviourComponent.cs

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using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components
{
/// <summary>
/// A component which applies a specific behaviour to a PointLightComponent on its owner.
/// </summary>
[RegisterComponent]
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public class LightBehaviourComponent : SharedLightBehaviourComponent
{
}
}