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OldThink/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs

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#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Movement
{
/// <summary>
/// Moves the entity based on input from a KeyBindingInputComponent.
/// </summary>
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[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
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{
public override EntityCoordinates LastPosition { get; set; }
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public override float StepSoundDistance { get; set; }
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}
}