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OldThink/Content.Server/GameObjects/Components/Destructible/ThresholdActs.cs

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using System;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible
{
[Flags, FlagsFor(typeof(ActsFlags))]
[Serializable]
public enum ThresholdActs
{
Invalid = 0,
Breakage,
Destruction
}
}