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OldThink/Content.Client/GameObjects/Components/Projectiles/ProjectileComponent.cs

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2020-07-02 23:24:27 +02:00
using Content.Shared.GameObjects.Components.Projectiles;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class ProjectileComponent : SharedProjectileComponent
{
protected override EntityUid Shooter => _shooter;
private EntityUid _shooter;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is ProjectileComponentState compState)
{
_shooter = compState.Shooter;
IgnoreShooter = compState.IgnoreShooter;
}
}
}
}