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OldThink/Content.Server/GameObjects/Components/Explosion/ExplosionLaunchedComponent.cs

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using Content.Server.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosionLaunchedComponent : Component, IExAct
{
public override string Name => "ExplosionLaunched";
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (Owner.Deleted)
return;
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.Coordinates;
var direction = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
var throwForce = eventArgs.Severity switch
{
ExplosionSeverity.Heavy => 30,
ExplosionSeverity.Light => 20,
_ => 0,
};
Owner.TryThrow(direction * throwForce);
}
}
}