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OldThink/Content.Server/GameObjects/EntitySystems/ChemicalReactionSystem.cs

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#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
SoundSystem.Play(Filter.Pvs(owner), reaction.Sound, owner.Transform.Coordinates);
}
}
}