#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedGhostRoleSystem : EntitySystem
}
[Serializable, NetSerializable]
public class GhostRole
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public EntityUid Id;