#nullable enable
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent;
namespace Content.Client.GameObjects.Components.Disposal
{
/// <summary>
/// Initializes a <see cref="DisposalUnitWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class DisposalUnitBoundUserInterface : BoundUserInterface
private DisposalUnitWindow? _window;
public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
}
private void ButtonPressed(UiButton button)
SendMessage(new UiButtonPressedMessage(button));
protected override void Open()
base.Open();
_window = new DisposalUnitWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.Eject.OnPressed += _ => ButtonPressed(UiButton.Eject);
_window.Engage.OnPressed += _ => ButtonPressed(UiButton.Engage);
_window.Power.OnPressed += _ => ButtonPressed(UiButton.Power);
protected override void UpdateState(BoundUserInterfaceState state)
base.UpdateState(state);
if (!(state is DisposalUnitBoundUserInterfaceState cast))
return;
_window?.UpdateState(cast);
protected override void Dispose(bool disposing)
base.Dispose(disposing);
if (disposing)
_window?.Dispose();