Files
OldThink/Content.Server/GameObjects/Components/WindowComponent.cs

97 lines
3.5 KiB
C#
Raw Normal View History

#nullable enable
using System;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedWindowComponent))]
public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
{
private int _maxDamage;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxDamage, "maxDamage", 100);
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case DamageChangedMessage msg:
{
var current = msg.Damageable.TotalDamage;
UpdateVisuals(current);
break;
}
}
}
private void UpdateVisuals(int currentDamage)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(WindowVisuals.Damage, (float) currentDamage / _maxDamage);
}
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
var damage = Owner.GetComponentOrNull<IDamageableComponent>()?.TotalDamage;
if (damage == null) return;
var fraction = ((damage == 0 || _maxDamage == 0)
? 0f
: (float) damage / _maxDamage);
var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
switch (level)
{
case 0:
message.AddText(Loc.GetString("It looks fully intact."));
break;
case 1:
message.AddText(Loc.GetString("It has a few scratches."));
break;
case 2:
message.AddText(Loc.GetString("It has a few small cracks."));
break;
case 3:
message.AddText(Loc.GetString("It has several big cracks running along its surface."));
break;
case 4:
message.AddText(Loc.GetString("It has deep cracks across multiple layers."));
break;
case 5:
message.AddText(Loc.GetString("It is extremely badly cracked and on the verge of shattering."));
break;
}
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
EntitySystem.Get<AudioSystem>()
.PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*"));
return true;
}
}
}