#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public class DeleteEntity : IGraphAction
public async Task PerformAction(IEntity entity, IEntity? user)
if (entity.Deleted) return;
entity.Delete();
}