Files
OldThink/Content.Shared.Database/LogType.cs

87 lines
1.9 KiB
C#
Raw Normal View History

namespace Content.Shared.Database;
// DO NOT CHANGE THE NUMERIC VALUES OF THESE
public enum LogType
{
Unknown = 0, // do not use
// DamageChange = 1
Damaged = 2,
Healed = 3,
2021-11-22 20:36:50 +01:00
Slip = 4,
2021-11-22 20:49:47 +01:00
EventAnnounced = 5,
EventStarted = 6,
EventRan = 16,
2021-11-22 20:49:47 +01:00
EventStopped = 7,
Verb = 19,
2021-11-22 21:31:50 +01:00
ShuttleCalled = 8,
ShuttleRecalled = 9,
ExplosiveDepressurization = 10,
Refactor how jobs are handed out (#5422) * Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
2021-11-26 03:02:46 -06:00
Respawn = 13,
RoundStartJoin = 14,
LateJoin = 15,
ChemicalReaction = 17,
ReagentEffect = 18,
CanisterValve = 20,
CanisterPressure = 21,
CanisterPurged = 22,
CanisterTankEjected = 23,
CanisterTankInserted = 24,
DisarmedAction = 25,
DisarmedKnockdown = 26,
AttackArmedClick = 27,
AttackArmedWide = 28,
AttackUnarmedClick = 29,
AttackUnarmedWide = 30,
InteractHand = 31,
InteractActivate = 32,
Throw = 33,
Landed = 34,
ThrowHit = 35,
Pickup = 36,
Drop = 37,
BulletHit = 38,
ForceFeed = 40, // involuntary
Ingestion = 53, // voluntary
2021-11-29 02:34:44 +13:00
MeleeHit = 41,
HitScanHit = 42,
2023-01-04 00:49:15 -06:00
Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
2021-11-29 02:34:44 +13:00
Explosion = 44,
Radiation = 45, // Unused
2021-11-29 02:34:44 +13:00
Barotrauma = 46,
Flammable = 47,
Asphyxiation = 48,
Temperature = 49,
Hunger = 50,
Thirst = 51,
Electrocution = 52,
CrayonDraw = 39,
2021-12-10 12:23:18 -06:00
AtmosPressureChanged = 54,
AtmosPowerChanged = 55,
AtmosVolumeChanged = 56,
AtmosFilterChanged = 57,
AtmosRatioChanged = 58,
Emitter = 59,
GhostRoleTaken = 60,
2022-01-19 13:35:31 +11:00
Chat = 61,
Action = 62,
RCD = 63,
Construction = 64,
Trigger = 65,
Anchor = 66,
Unanchor = 67,
EmergencyShuttle = 68,
// haha so funny
2022-02-17 21:43:24 -05:00
Emag = 69,
Gib = 70,
Identity = 71,
CableCut = 72,
2022-08-17 00:34:25 -04:00
StorePurchase = 73,
2022-08-31 23:52:24 -07:00
LatticeCut = 74,
Stripping = 75,
2022-12-11 22:21:15 -06:00
Stamina = 76,
EntitySpawn = 77,
AdminMessage = 78,
2023-01-21 12:51:02 +13:00
Anomaly = 79,
WireHacking = 80,
}