Files
OldThink/Content.Client/_White/Overlays/ThermalVisionOverlay.cs

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using System.Linq;
using System.Numerics;
using Content.Client.Stealth;
using Content.Shared._White.Overlays;
using Content.Shared.Body.Components;
using Content.Shared.Stealth.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map;
namespace Content.Client._White.Overlays;
public sealed class ThermalVisionOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPlayerManager _players = default!;
private readonly ContainerSystem _container;
private readonly TransformSystem _transform;
private readonly OccluderSystem _occluder;
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private readonly PointLightSystem _pointLight;
private readonly StealthSystem _stealth;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly List<NightVisionRenderEntry> _entries = new();
private EntityUid _pointLightEntity;
public ThermalVisionOverlay()
{
IoCManager.InjectDependencies(this);
_container = _entity.System<ContainerSystem>();
_transform = _entity.System<TransformSystem>();
_occluder = _entity.System<OccluderSystem>();
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_pointLight = _entity.System<PointLightSystem>();
_stealth = _entity.System<StealthSystem>();
ZIndex = -1;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (_players.LocalEntity == null)
return;
var ent = _players.LocalEntity.Value;
if ((!_entity.TryGetComponent(ent, out ThermalVisionComponent? component) || !component.IsActive) &&
!_entity.HasComponent<TemporaryThermalVisionComponent>(ent))
{
return;
}
var transform = _entity.GetComponent<TransformComponent>(ent);
if (_pointLightEntity == default)
{
_pointLightEntity = _entity.SpawnAttachedTo(null, transform.Coordinates);
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var pointLight = _entity.EnsureComponent<PointLightComponent>(_pointLightEntity);
_pointLight.SetRadius(_pointLightEntity, 3f, pointLight);
_transform.SetParent(_pointLightEntity, ent);
}
else
{
var pointLightXForm = _entity.GetComponent<TransformComponent>(_pointLightEntity);
if (pointLightXForm.ParentUid != ent)
_transform.SetParent(_pointLightEntity, pointLightXForm, ent, transform);
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_transform.SetLocalPosition(_pointLightEntity, Vector2.Zero, pointLightXForm);
}
if (HasOccluders(ent))
return;
var handle = args.WorldHandle;
var eye = args.Viewport.Eye;
var mapId = eye?.Position.MapId;
var eyeRot = eye?.Rotation ?? default;
_entries.Clear();
var entities = _entity.EntityQueryEnumerator<BodyComponent, SpriteComponent, TransformComponent>();
while (entities.MoveNext(out var uid, out _, out var sprite, out var xform))
{
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if (!CanSee(uid, sprite))
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continue;
var entity = uid;
if (_container.TryGetOuterContainer(uid, xform, out var container))
{
var owner = container.Owner;
if (_entity.TryGetComponent<SpriteComponent>(owner, out var ownerSprite) &&
_entity.TryGetComponent<TransformComponent>(owner, out var ownerXform))
{
entity = owner;
sprite = ownerSprite;
xform = ownerXform;
}
}
if (_entries.Any(e => e.Ent.Item1 == entity))
continue;
_entries.Add(new NightVisionRenderEntry((entity, sprite, xform), mapId, eyeRot));
}
foreach (var entry in _entries)
{
Render(entry.Ent, entry.Map, handle, entry.EyeRot);
}
handle.SetTransform(Matrix3.Identity);
}
private void Render(Entity<SpriteComponent, TransformComponent> ent,
MapId? map,
DrawingHandleWorld handle,
Angle eyeRot)
{
var (uid, sprite, xform) = ent;
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if (xform.MapID != map || HasOccluders(uid) || !CanSee(uid, sprite))
return;
var position = _transform.GetWorldPosition(xform);
var rotation = _transform.GetWorldRotation(xform);
sprite.Render(handle, eyeRot, rotation, position: position);
}
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private bool CanSee(EntityUid ent, SpriteComponent sprite)
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{
return sprite.Visible && !_entity.HasComponent<ThermalBlockerComponent>(ent) &&
(!_entity.TryGetComponent(ent, out StealthComponent? stealth) ||
_stealth.GetVisibility(ent, stealth) > 0.5f);
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}
private bool HasOccluders(EntityUid ent)
{
var mapCoordinates = _transform.GetMapCoordinates(ent);
var occluders = _occluder.QueryAabb(mapCoordinates.MapId,
Box2.CenteredAround(mapCoordinates.Position, new Vector2(0.4f, 0.4f)));
return occluders.Any(o => o.Component.Enabled);
}
public void Reset()
{
if (_pointLightEntity == default)
return;
_entity.DeleteEntity(_pointLightEntity);
_pointLightEntity = default;
}
}
public record struct NightVisionRenderEntry(
(EntityUid, SpriteComponent, TransformComponent) Ent,
MapId? Map,
Angle EyeRot);