Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
Files
d58786faf46d4ed57d76aff3acca1e40e19543cf
OldThink/Content.Client/Body/Systems/BodySystem.cs

14 lines
319 B
C#
Raw Normal View History

Don't predict body init (#12163) * Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-25 11:08:41 +11:00
using Content.Shared.Body.Components;
using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-23 00:46:28 +02:00
namespace Content.Client.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
Don't predict body init (#12163) * Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-25 11:08:41 +11:00
protected override void InitBody(BodyComponent body, BodyPrototype prototype)
{
return;
}
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-23 00:46:28 +02:00
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 2629ms Template: 80ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API