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OldThink/Content.Server/Shuttles/Systems/RadarConsoleSystem.cs

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using System.Numerics;
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using Content.Server.UserInterface;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Content.Shared.PowerCell;
using Content.Shared.Movement.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Shuttles.Systems;
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
{
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadarConsoleComponent, ComponentStartup>(OnRadarStartup);
}
private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args)
{
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UpdateState(uid, component);
}
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protected override void UpdateState(EntityUid uid, RadarConsoleComponent component)
{
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var xform = Transform(uid);
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var onGrid = xform.ParentUid == xform.GridUid;
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EntityCoordinates? coordinates = onGrid ? xform.Coordinates : null;
Angle? angle = onGrid ? xform.LocalRotation : null;
if (component.FollowEntity)
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{
coordinates = new EntityCoordinates(uid, Vector2.Zero);
angle = Angle.Zero;
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}
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if (_uiSystem.TryGetUi(uid, RadarConsoleUiKey.Key, out var bui))
{
NavInterfaceState state;
var docks = _console.GetAllDocks();
if (coordinates != null && angle != null)
{
state = _console.GetNavState(uid, docks, coordinates.Value, angle.Value);
}
else
{
state = _console.GetNavState(uid, docks);
}
_uiSystem.SetUiState(bui, new NavBoundUserInterfaceState(state));
}
}
}