2021-02-27 04:12:09 +01:00
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#nullable enable
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2019-09-26 22:32:32 +02:00
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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/// <summary>
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/// Zones the player can target for attacks.
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/// </summary>
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[Serializable, NetSerializable]
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public enum TargetingZone
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{
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/// <summary>
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/// Torso/arm area.
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/// </summary>
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Middle,
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/// <summary>
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/// Legs/groin area.
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/// </summary>
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Low,
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/// <summary>
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/// Go for the head.
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/// </summary>
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High
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}
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}
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