Files
OldThink/Content.Server/Storage/EntitySystems/StorageSystem.cs

44 lines
1.5 KiB
C#
Raw Normal View History

using Content.Server.Administration.Managers;
using Content.Shared.Administration;
2023-11-19 17:44:42 +00:00
using Content.Shared.Explosion;
2023-08-25 18:50:46 +10:00
using Content.Shared.Ghost;
2023-09-12 22:34:04 +10:00
using Content.Shared.Hands;
using Content.Shared.Lock;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
2023-09-11 21:20:46 +10:00
using Content.Shared.Storage.EntitySystems;
2021-12-05 18:09:01 +01:00
using Content.Shared.Verbs;
ECS verbs and update context menu (#4594) * Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-05 14:29:03 +11:00
using Robust.Server.GameObjects;
2023-09-12 22:34:04 +10:00
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
2022-04-04 23:00:52 -07:00
using Robust.Shared.Utility;
2023-09-11 21:20:46 +10:00
namespace Content.Server.Storage.EntitySystems;
2022-02-24 23:48:53 +13:00
2023-09-11 21:20:46 +10:00
public sealed partial class StorageSystem : SharedStorageSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
2022-02-24 23:48:53 +13:00
2023-09-11 21:20:46 +10:00
public override void Initialize()
{
base.Initialize();
2023-11-19 17:44:42 +00:00
SubscribeLocalEvent<StorageComponent, BeforeExplodeEvent>(OnExploded);
2022-02-24 23:48:53 +13:00
2023-09-11 21:20:46 +10:00
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
}
2023-11-19 17:44:42 +00:00
private void OnExploded(Entity<StorageComponent> ent, ref BeforeExplodeEvent args)
{
args.Contents.AddRange(ent.Comp.Container.ContainedEntities);
}
2023-09-12 22:34:04 +10:00
/// <inheritdoc />
public override void PlayPickupAnimation(EntityUid uid, EntityCoordinates initialCoordinates, EntityCoordinates finalCoordinates,
Angle initialRotation, EntityUid? user = null)
{
var filter = Filter.Pvs(uid).RemoveWhereAttachedEntity(e => e == user);
RaiseNetworkEvent(new PickupAnimationEvent(GetNetEntity(uid), GetNetCoordinates(initialCoordinates), GetNetCoordinates(finalCoordinates), initialRotation), filter);
}
}