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OldThink/Content.Shared/Foam/FoamVisuals.cs

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Remove redundant #nullable enable (#4275)
2021-07-17 02:37:09 +02:00
using System;
Add Smoke and Foam chemical reaction effects. (#2913) * Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-03 11:26:46 -03:00
using Robust.Shared.Serialization;
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Foam
Add Smoke and Foam chemical reaction effects. (#2913) * Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-03 11:26:46 -03:00
{
[Serializable, NetSerializable]
public enum FoamVisuals : byte
{
State,
Color
}
}
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