using Content.Shared.Traitor.Uplink;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Traitor.Uplink
{
[UsedImplicitly]
public sealed class UplinkBoundUserInterface : BoundUserInterface
private UplinkMenu? _menu;
public UplinkBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
}
protected override void Open()
_menu = new UplinkMenu();
_menu.OpenCentered();
_menu.OnClose += Close;
_menu.OnListingButtonPressed += (_, listing) =>
SendMessage(new UplinkBuyListingMessage(listing.ItemId));
};
_menu.OnCategoryButtonPressed += (_, category) =>
_menu.CurrentFilterCategory = category;
SendMessage(new UplinkRequestUpdateInterfaceMessage());
_menu.OnWithdrawAttempt += (tc) =>
SendMessage(new UplinkTryWithdrawTC(tc));
protected override void UpdateState(BoundUserInterfaceState state)
base.UpdateState(state);
if (_menu == null)
return;
switch (state)
case UplinkUpdateState msg:
_menu.UpdateAccount(msg.Account);
_menu.UpdateListing(msg.Listings);
break;
protected override void Dispose(bool disposing)
base.Dispose(disposing);
if (!disposing)
_menu?.Close();
_menu?.Dispose();