Files
OldThink/Content.Server/Interaction/InteractionSystem.cs

98 lines
3.3 KiB
C#
Raw Normal View History

using Content.Server.Administration.Logs;
2021-06-09 22:19:39 +02:00
using Content.Server.Pulling;
using Content.Server.Storage.Components;
2021-06-09 22:19:39 +02:00
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Input;
2021-06-09 22:19:39 +02:00
using Content.Shared.Interaction;
ECS verbs and update context menu (#4594) * Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-05 14:29:03 +11:00
using Content.Shared.Pulling.Components;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players;
2022-09-13 23:52:36 +10:00
using Robust.Shared.Random;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Interaction
{
/// <summary>
/// Governs interactions during clicking on entities
/// </summary>
[UsedImplicitly]
2022-09-13 23:52:36 +10:00
public sealed partial class InteractionSystem : SharedInteractionSystem
{
2022-09-13 23:52:36 +10:00
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
2021-12-16 23:42:02 +13:00
base.Initialize();
SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropRequestEvent);
}
public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
{
if (Deleted(target))
return false;
if (!_container.TryGetContainingContainer(target, out var container))
return false;
if (!TryComp(container.Owner, out ServerStorageComponent? storage))
return false;
if (storage.Storage?.ID != container.ID)
return false;
if (!TryComp(user, out ActorComponent? actor))
return false;
// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
return _uiSystem.SessionHasOpenUi(container.Owner, SharedStorageComponent.StorageUiKey.Key, actor.PlayerSession);
}
#region Drag drop
private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
{
if (Deleted(msg.Dragged) || Deleted(msg.Target))
return;
var user = args.SenderSession.AttachedEntity;
if (user == null || !_actionBlockerSystem.CanInteract(user.Value, msg.Target))
return;
// must be in range of both the target and the object they are drag / dropping
// Client also does this check but ya know we gotta validate it.
if (!InRangeUnobstructed(user.Value, msg.Dragged, popup: true)
|| !InRangeUnobstructed(user.Value, msg.Target, popup: true))
{
return;
}
var dragArgs = new DragDropDraggedEvent(user.Value, msg.Target);
// trigger dragdrops on the dropped entity
RaiseLocalEvent(msg.Dragged, ref dragArgs);
2021-12-26 05:32:01 +03:00
if (dragArgs.Handled)
2021-12-26 05:32:01 +03:00
return;
var dropArgs = new DragDropTargetEvent(user.Value, msg.Dragged);
2021-12-26 05:32:01 +03:00
RaiseLocalEvent(msg.Target, ref dropArgs);
}
#endregion
}
}