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OldThink/Content.Client/Light/Components/ExpendableLightComponent.cs

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2021-06-09 22:19:39 +02:00
using Content.Shared.Light.Component;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Client.Light.Components
{
/// <summary>
/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
/// </summary>
[RegisterComponent]
public class ExpendableLightComponent : SharedExpendableLightComponent
{
public IPlayingAudioStream? PlayingStream { get; set; }
}
}