2021-06-09 22:19:39 +02:00
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using Content.Shared.Light.Component;
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2021-07-31 12:41:59 +02:00
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using Robust.Shared.Audio;
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2020-09-03 16:02:40 -04:00
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using Robust.Shared.GameObjects;
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2021-06-09 22:19:39 +02:00
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namespace Content.Client.Light.Components
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2020-09-03 16:02:40 -04:00
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{
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/// <summary>
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent
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{
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2021-07-31 12:41:59 +02:00
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public IPlayingAudioStream? PlayingStream { get; set; }
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2020-09-03 16:02:40 -04:00
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}
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}
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