2021-06-09 22:19:39 +02:00
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using Content.Shared.Singularity.Components;
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2021-02-11 01:13:03 -08:00
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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2020-10-28 19:19:47 +01:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Client.ParticleAccelerator.UI
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2020-10-28 19:19:47 +01:00
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{
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public class ParticleAcceleratorBoundUserInterface : BoundUserInterface
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{
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private ParticleAcceleratorControlMenu? _menu;
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2021-03-10 14:48:29 +01:00
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public ParticleAcceleratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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2020-10-28 19:19:47 +01:00
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ParticleAcceleratorControlMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SendEnableMessage(bool enable)
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{
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SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
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}
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public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
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{
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SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
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}
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public void SendScanPartsMessage()
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{
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SendMessage(new ParticleAcceleratorRescanPartsMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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_menu?.DataUpdate((ParticleAcceleratorUIState) state);
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2020-10-28 19:19:47 +01:00
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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2021-03-10 14:48:29 +01:00
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_menu?.Close();
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2020-10-28 19:19:47 +01:00
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}
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}
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}
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