using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Client.Singularity.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedContainmentFieldComponent))]
public class ContainmentFieldComponent : SharedContainmentFieldComponent
// Jesus what is this code.
// Singulo cleanup WHEEENNN
private SpriteComponent? _spriteComponent;
protected override void Initialize()
base.Initialize();
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out _spriteComponent))
Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
}
else
_spriteComponent.NoRotation = true;