using Content.Server.Atmos.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public class GasAnalyzerSystem : EntitySystem
public override void Update(float frameTime)
foreach (var analyzer in EntityManager.EntityQuery<GasAnalyzerComponent>(true))
analyzer.Update(frameTime);
}