using System;
using System.Collections.Generic;
using Content.Server.MachineLinking.Models;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalTransmitterComponent : Component
[DataField("outputs")]
private List<SignalPort> _outputs = new();
[ViewVariables]
public IReadOnlyList<SignalPort> Outputs => _outputs;
}