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OldThink/Content.Server/MachineLinking/Events/SignalValueRequestedEvent.cs

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using System;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class SignalValueRequestedEvent : HandledEntityEventArgs
{
public readonly string Port;
public readonly Type Type;
public object? Signal;
public SignalValueRequestedEvent(string port, Type type)
{
Port = port;
Type = type;
}
}
}