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OldThink/Content.Server/Movement/StressTestMovementSystem.cs

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using System;
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using Content.Server.Movement.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
using Robust.Shared.Maths;
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namespace Content.Server.Movement
{
[UsedImplicitly]
internal sealed class StressTestMovementSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var stressTest in EntityManager.EntityQuery<StressTestMovementComponent>(true))
{
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var transform = EntityManager.GetComponent<TransformComponent>(stressTest.Owner);
stressTest.Progress += frameTime;
if (stressTest.Progress > 1)
{
stressTest.Progress -= 1;
}
var x = MathF.Sin(stressTest.Progress * MathHelper.TwoPi);
var y = MathF.Cos(stressTest.Progress * MathHelper.TwoPi);
transform.WorldPosition = stressTest.Origin + (new Vector2(x, y) * 5);
}
}
}
}