using Content.Server.Nutrition.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class HungerSystem : EntitySystem
private float _accumulatedFrameTime;
public override void Update(float frameTime)
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
foreach (var comp in EntityManager.EntityQuery<HungerComponent>())
comp.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime = 0;