2021-07-21 22:13:58 +10:00
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using Content.Shared.Audio;
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using Content.Shared.Slippery;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Slippery
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{
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internal sealed class SlipperySystem : SharedSlipperySystem
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{
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protected override void PlaySound(SlipperyComponent component)
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{
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2021-07-31 19:52:33 +02:00
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SoundSystem.Play(Filter.Pvs(component.Owner), component.SlipSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.2f));
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2021-07-21 22:13:58 +10:00
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}
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}
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}
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