Files
OldThink/Content.Shared/Audio/ContentAudioSystem.cs

16 lines
364 B
C#
Raw Normal View History

2021-08-11 19:29:06 +10:00
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Shared.Audio
{
public class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}