using Content.Server.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class DisposableSystem : EntitySystem
public override void Update(float frameTime)
foreach (var comp in ComponentManager.EntityQuery<DisposalHolderComponent>())
comp.Update(frameTime);
}