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OldThink/Content.Client/Commands/SetMenuVisibilityCommand.cs

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using Content.Client.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Content.Client.Commands
{
[UsedImplicitly]
internal sealed class SetMenuVisibilityCommand : IConsoleCommand
{
public const string CommandName = "menuvis";
public string Command => CommandName;
public string Description => "Set restrictions about what entities to show on the entity context menu.";
public string Help => $"Usage: {Command} [NoFoV] [InContainer] [Invisible] [All]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (!TryParseArguments(shell, args, out var visibility))
return;
EntitySystem.Get<VerbSystem>().Visibility = visibility;
}
private bool TryParseArguments(IConsoleShell shell, string[] args, out MenuVisibility visibility)
{
visibility = MenuVisibility.Default;
foreach (var arg in args)
{
switch (arg.ToLower())
{
case "nofov":
visibility |= MenuVisibility.NoFov;
break;
case "incontainer":
visibility |= MenuVisibility.InContainer;
break;
case "invisible":
visibility |= MenuVisibility.Invisible;
break;
case "all":
visibility |= MenuVisibility.All;
break;
default:
shell.WriteLine($"Unknown visibility argument '{arg}'. Only 'NoFov', 'InContainer', 'Invisible' or 'All' are valid. Provide no arguments to set to default.");
return false;
}
}
return true;
}
}
}