using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Roles
{
/// <summary>
/// Provides special hooks for when jobs get spawned in/equipped.
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract class JobSpecial
public abstract void AfterEquip(IEntity mob);
}