using Content.Server.Singularity.Components;
using Content.Shared.Singularity;
using JetBrains.Annotations;
namespace Content.Server.Singularity.EntitySystems
{
[UsedImplicitly]
public class SingularitySystem : SharedSingularitySystem
private float _updateInterval = 1.0f;
private float _accumulator;
public override void Update(float frameTime)
base.Update(frameTime);
_accumulator += frameTime;
while (_accumulator > _updateInterval)
_accumulator -= _updateInterval;
foreach (var singularity in ComponentManager.EntityQuery<ServerSingularityComponent>())
singularity.Update(1);
}