#nullable enable
using Content.Server.ParticleAccelerator.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.ParticleAccelerator
{
[UsedImplicitly]
public class ParticleAcceleratorPartSystem : EntitySystem
public override void Initialize()
base.Initialize();
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
private static void BodyTypeChanged(
EntityUid uid,
ParticleAcceleratorPartComponent component,
PhysicsBodyTypeChangedEvent args)
component.OnAnchorChanged();
private static void RotateEvent(RotateEvent ev)
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
part.Rotated();