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OldThink/Content.Server/Access/Systems/AccessSystem.cs

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699 B
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using Content.Server.Access.Components;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.Server.Access.Systems
{
public class AccessSystem : EntitySystem
{
/// <summary>
/// Replaces the set of access tags we have with the provided set.
/// </summary>
/// <param name="newTags">The new access tags</param>
public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;
access.Tags.Clear();
access.Tags.UnionWith(newTags);
return true;
}
}
}