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OldThink/Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs

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using Content.Server.DeviceNetwork.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.DeviceNetwork.Systems
{
[UsedImplicitly]
public class WiredNetworkSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WiredNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Checks if both devices are on the same grid
/// </summary>
private void OnBeforePacketSent(EntityUid uid, WiredNetworkComponent component, BeforePacketSentEvent args)
{
IEntity sender = EntityManager.GetEntity(args.Sender);
IEntity receiver = EntityManager.GetEntity(uid);
if (receiver.Transform.GridID != sender.Transform.GridID)
{
args.Cancel();
}
}
//Things to do in a future PR:
//Abstract out the connection between the apcExtensionCable and the apcPowerReceiver
//Traverse the power cables using path traversal
//Cache an optimized representation of the traversed path (Probably just cache Devices)
}
}