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OldThink/Content.Client/GameObjects/EntitySystems/MarkerSystem.cs

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using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
private void UpdateMarkers()
{
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
{
markerComponent.UpdateVisibility();
}
}
}
}