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OldThink/Content.Server/GameObjects/EntitySystems/Power/BaseChargerSystem.cs

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2021-02-02 05:20:24 -06:00
#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class BaseChargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BaseCharger>(true))
{
comp.OnUpdate(frameTime);
}
}
}
}