#nullable enable
using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
public override void Update(float frameTime)
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(true))
comp.OnUpdate(frameTime);
}