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OldThink/Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs

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#nullable enable
using Content.Server.GameObjects.Components.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SolutionAreaEffectSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var inception in ComponentManager.EntityQuery<SolutionAreaEffectInceptionComponent>())
{
inception.InceptionUpdate(frameTime);
}
}
}
}