using Content.Server.Interfaces.Chat;
using Robust.Shared.Analyzers;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.GameObjects
{
[RequiresExplicitImplementation]
public interface ISuicideAct
public SuicideKind Suicide(IEntity victim, IChatManager chat);
}
public enum SuicideKind
Special, //Doesn't damage the mob, used for "weird" suicides like gibbing
//Damage type suicides
Blunt,
Slash,
Piercing,
Heat,
Shock,
Cold,
Poison,
Radiation,
Asphyxiation,
Bloodloss