2019-09-26 22:32:32 +02:00
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using Content.Client.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public sealed class MeleeLungeSystem : EntitySystem
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{
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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2020-08-16 05:38:35 +02:00
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foreach (var meleeLungeComponent in EntityManager.ComponentManager.EntityQuery<MeleeLungeComponent>())
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2019-09-26 22:32:32 +02:00
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{
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2020-08-16 05:38:35 +02:00
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meleeLungeComponent.Update(frameTime);
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2019-09-26 22:32:32 +02:00
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}
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}
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}
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}
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