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OldThink/Content.Server/Atmos/Monitor/Systems/FireAlarmSystem.cs

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using Content.Server.AlertLevel;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
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using Content.Shared.AlertLevel;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Interaction;
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using Content.Shared.Emag.Systems;
using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Monitor.Systems;
public sealed class FireAlarmSystem : EntitySystem
{
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[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
[Dependency] private readonly AtmosAlarmableSystem _atmosAlarmable = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public override void Initialize()
{
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SubscribeLocalEvent<FireAlarmComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<FireAlarmComponent, DeviceListUpdateEvent>(OnDeviceListSync);
SubscribeLocalEvent<FireAlarmComponent, GotEmaggedEvent>(OnEmagged);
}
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private void OnDeviceListSync(EntityUid uid, FireAlarmComponent component, DeviceListUpdateEvent args)
{
_atmosDevNet.Register(uid, null);
_atmosDevNet.Sync(uid, null);
}
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private void OnInteractHand(EntityUid uid, FireAlarmComponent component, InteractHandEvent args)
{
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
return;
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if (this.IsPowered(uid, EntityManager))
{
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if (!_atmosAlarmable.TryGetHighestAlert(uid, out var alarm))
{
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alarm = AtmosMonitorAlarmType.Normal;
}
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if (alarm == AtmosMonitorAlarmType.Normal)
{
_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Danger);
}
else
{
_atmosAlarmable.ResetAllOnNetwork(uid);
}
}
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}
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private void OnEmagged(EntityUid uid, FireAlarmComponent component, GotEmaggedEvent args)
{
if (TryComp<AtmosMonitorComponent>(uid, out var atmosMonitor))
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{
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if (atmosMonitor?.MonitorFire == true)
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{
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atmosMonitor.MonitorFire = false;
_atmosAlarmable.ForceAlert(uid, AtmosMonitorAlarmType.Emagged);
args.Handled = true;
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}
}
}
}