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OldThink/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Commands.cs

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using System.Linq;
using Content.Server.Administration;
using Content.Server.Atmos.Components;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Atmos.EntitySystems;
public sealed partial class AtmosphereSystem
{
[Dependency] private readonly IConsoleHost _consoleHost = default!;
private void InitializeCommands()
{
// Fix Grid Atmos command.
_consoleHost.RegisterCommand("fixgridatmos",
"Makes every tile on a grid have a roundstart gas mix.",
"fixgridatmos <grid Ids>", FixGridAtmosCommand, FixGridAtmosCommandCompletions);
}
private void ShutdownCommands()
{
_consoleHost.UnregisterCommand("fixgridatmos");
}
[AdminCommand(AdminFlags.Debug)]
private void FixGridAtmosCommand(IConsoleShell shell, string argstr, string[] args)
{
if (args.Length == 0)
{
shell.WriteError("Not enough arguments.");
return;
}
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var mixtures = new GasMixture[7];
for (var i = 0; i < mixtures.Length; i++)
mixtures[i] = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
// 0: Air
mixtures[0].AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixtures[0].AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
// 1: Vaccum
// 2: Oxygen (GM)
mixtures[2].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
// 3: Nitrogen (GM)
mixtures[3].AdjustMoles(Gas.Nitrogen, Atmospherics.MolesCellGasMiner);
// 4: Plasma (GM)
mixtures[4].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
// 5: Instant Plasmafire (r)
mixtures[5].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
mixtures[5].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
mixtures[5].Temperature = 5000f;
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// 6: (Walk-In) Freezer
mixtures[6].AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixtures[6].AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
mixtures[6].Temperature = 235f; // Little colder than an actual freezer but gives a grace period to get e.g. themomachines set up, should keep warm for a few door openings
foreach (var arg in args)
{
if (!NetEntity.TryParse(arg, out var netEntity) || !TryGetEntity(netEntity, out var euid))
{
shell.WriteError($"Failed to parse euid '{arg}'.");
return;
}
if (!TryComp(euid, out MapGridComponent? gridComp))
{
shell.WriteError($"Euid '{euid}' does not exist or is not a grid.");
return;
}
if (!TryComp(euid, out GridAtmosphereComponent? gridAtmosphere))
{
shell.WriteError($"Grid \"{euid}\" has no atmosphere component, try addatmos.");
continue;
}
// Force Invalidate & update air on all tiles
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> grid =
new(euid.Value, gridAtmosphere, Comp<GasTileOverlayComponent>(euid.Value), gridComp, Transform(euid.Value));
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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RebuildGridTiles(grid);
var query = GetEntityQuery<AtmosFixMarkerComponent>();
foreach (var (indices, tile) in gridAtmosphere.Tiles.ToArray())
{
if (tile.Air is not {Immutable: false} air)
continue;
air.Clear();
var mixtureId = 0;
var enumerator = _mapSystem.GetAnchoredEntitiesEnumerator(grid, grid, indices);
while (enumerator.MoveNext(out var entUid))
{
if (query.TryComp(entUid, out var marker))
mixtureId = marker.Mode;
}
var mixture = mixtures[mixtureId];
Merge(air, mixture);
air.Temperature = mixture.Temperature;
}
}
}
/// <summary>
/// Clears & re-creates all references to <see cref="TileAtmosphere"/>s stored on a grid.
/// </summary>
private void RebuildGridTiles(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent)
{
foreach (var indices in ent.Comp1.Tiles.Keys)
{
InvalidateVisuals((ent, ent), indices);
}
var atmos = ent.Comp1;
atmos.MapTiles.Clear();
atmos.ActiveTiles.Clear();
atmos.ExcitedGroups.Clear();
atmos.HotspotTiles.Clear();
atmos.SuperconductivityTiles.Clear();
atmos.HighPressureDelta.Clear();
atmos.CurrentRunTiles.Clear();
atmos.CurrentRunExcitedGroups.Clear();
atmos.InvalidatedCoords.Clear();
atmos.CurrentRunInvalidatedTiles.Clear();
atmos.PossiblyDisconnectedTiles.Clear();
atmos.Tiles.Clear();
var volume = GetVolumeForTiles(ent);
TryComp(ent.Comp4.MapUid, out MapAtmosphereComponent? mapAtmos);
var enumerator = _map.GetAllTilesEnumerator(ent, ent);
while (enumerator.MoveNext(out var tileRef))
{
var tile = GetOrNewTile(ent, ent, tileRef.Value.GridIndices);
UpdateTileData(ent, mapAtmos, tile);
UpdateAdjacentTiles(ent, tile, activate: true);
UpdateTileAir(ent, tile, volume);
}
}
private CompletionResult FixGridAtmosCommandCompletions(IConsoleShell shell, string[] args)
{
MapId? playerMap = null;
if (shell.Player is { AttachedEntity: { } playerEnt })
playerMap = Transform(playerEnt).MapID;
var options = new List<CompletionOption>();
if (playerMap == null)
return CompletionResult.FromOptions(options);
foreach (var grid in _mapManager.GetAllGrids(playerMap.Value).OrderBy(o => o.Owner))
{
var uid = grid.Owner;
if (!TryComp(uid, out TransformComponent? gridXform))
continue;
options.Add(new CompletionOption(uid.ToString(), $"{MetaData(uid).EntityName} - Map {gridXform.MapID}"));
}
return CompletionResult.FromOptions(options);
}
}