Files
OldThink/Content.Server/Chat/RainbowChatSystem.cs

52 lines
1.6 KiB
C#
Raw Normal View History

using Content.Server.Chat.Systems;
using Content.Shared.Humanoid;
namespace Content.Server.Chat;
public sealed class RainbowChatSystem : EntitySystem
{
public Dictionary<string, string> NameToColor = new();
private const float MinSaturation = 0.22f;
private const float MaxSaturation = 0.30f;
private const float MinValue = 0.70f;
private const float MaxValue = 0.80f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanoidAppearanceComponent, SetSpeakerColorEvent>(OnHumanoidSpeak);
}
private void OnHumanoidSpeak(EntityUid uid, HumanoidAppearanceComponent component, SetSpeakerColorEvent args)
{
var color = GetColor(args.Name);
args.Name = $"[color={color}]{args.Name}[/color]";
}
private string GetColor(string characterName)
{
if (NameToColor.TryGetValue(characterName, out var hexColor))
return hexColor;
return CreateCharacterHexColor(characterName);
}
private string CreateCharacterHexColor(string characterName)
{
var random = new Random(characterName.GetHashCode());
var h = GetRandomFloat(ref random,0f,1f);
var s = GetRandomFloat(ref random, MinSaturation, MaxSaturation);
var v = GetRandomFloat(ref random,MinValue, MaxValue);
var color = Color.FromHsv(new Vector4(h, s, v, 1)).ToHex();
NameToColor[characterName] = color;
return color;
}
private float GetRandomFloat(ref Random random, float minimum, float maximum)
{
return (float)(random.NextDouble() * (maximum - minimum) + minimum);
}
}