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OldThink/Content.Server/DeviceNetwork/Systems/DeviceNetworkJammerSystem.cs

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using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Components;
using Robust.Server.GameObjects;
namespace Content.Server.DeviceNetwork.Systems;
public sealed class DeviceNetworkJammerSystem : EntitySystem
{
[Dependency] private TransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TransformComponent, BeforePacketSentEvent>(BeforePacketSent);
}
private void BeforePacketSent(EntityUid uid, TransformComponent xform, BeforePacketSentEvent ev)
{
if (ev.Cancelled)
return;
var query = EntityQueryEnumerator<DeviceNetworkJammerComponent, TransformComponent>();
while (query.MoveNext(out _, out var jammerComp, out var jammerXform))
{
if (!jammerComp.JammableNetworks.Contains(ev.NetworkId))
continue;
if (jammerXform.Coordinates.InRange(EntityManager, _transform, ev.SenderTransform.Coordinates, jammerComp.Range)
|| jammerXform.Coordinates.InRange(EntityManager, _transform, xform.Coordinates, jammerComp.Range))
{
ev.Cancel();
return;
}
}
}
}