Files
OldThink/Content.Server/IgnitionSource/IgnitionSourceSystem.cs

63 lines
1.9 KiB
C#
Raw Normal View History

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
namespace Content.Server.IgnitionSource;
/// <summary>
/// This handles ignition, Jez basically coded this.
/// </summary>
public sealed class IgnitionSourceSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IgnitionSourceComponent, IsHotEvent>(OnIsHot);
SubscribeLocalEvent<ItemToggleHotComponent, ItemToggledEvent>(OnItemToggle);
}
private void OnIsHot(Entity<IgnitionSourceComponent> ent, ref IsHotEvent args)
{
SetIgnited((ent.Owner, ent.Comp), args.IsHot);
}
private void OnItemToggle(Entity<ItemToggleHotComponent> ent, ref ItemToggledEvent args)
{
if (TryComp<IgnitionSourceComponent>(ent, out var comp))
SetIgnited((ent.Owner, comp), args.Activated);
}
/// <summary>
/// Simply sets the ignited field to the ignited param.
/// </summary>
public void SetIgnited(Entity<IgnitionSourceComponent?> ent, bool ignited = true)
{
Cherrypicks 4 (#393) * Immovable Rod changes (#26757) * Adds non randomized rod velocity (#27123) * adds non randomized rod velocity * Adds despawn suffix to despawn rod * make fire spreading scale with mass (#27202) * make fire spreading scale with mass * realer --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * lower max firestacks to 10, refactor flammable (#27159) * lower max firestacks to 10, refactor flammable * fix * uncap fire stack damage, lower fire stack damage * fix fire spread round removal (#27986) * fix a resolve debug assert * rewrite fire spread --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fire troll fix (#28034) Co-authored-by: deltanedas <@deltanedas:kde.org> * Hide doafters if you're in a container (#29487) * Hide doafters if you're in a container * Out of the loop --------- Co-authored-by: plykiya <plykiya@protonmail.com> * Add ghost role raffles (#26629) * Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled * Make ERT use short raffle timer (#27830) Co-authored-by: plykiya <plykiya@protonmail.com> * gives loneops a proper ghost role raffle (#27841) * shorten short raffle (#28685) * - fix: Conflicts. * - fix. --------- Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: HS <81934438+HolySSSS@users.noreply.github.com>
2024-06-29 20:02:26 +00:00
if (!Resolve(ent, ref ent.Comp, false))
return;
ent.Comp.Ignited = ignited;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<IgnitionSourceComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
if (!comp.Ignited)
continue;
if (xform.GridUid is { } gridUid)
{
var position = _transform.GetGridOrMapTilePosition(uid, xform);
_atmosphere.HotspotExpose(gridUid, position, comp.Temperature, 50, uid, true);
}
}
}
}