Files
OldThink/Content.Shared/Blocking/BlockingSystem.User.cs

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using Content.Shared.Damage;
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using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Shared.Blocking;
public sealed partial class BlockingSystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
private void InitializeUser()
{
SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
SubscribeLocalEvent<BlockingComponent, DamageModifyEvent>(OnDamageModified);
SubscribeLocalEvent<BlockingUserComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<BlockingUserComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
SubscribeLocalEvent<BlockingUserComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<BlockingUserComponent, EntityTerminatingEvent>(OnEntityTerminating);
SubscribeLocalEvent<BlockingUserComponent, MeleeBlockAttemptEvent>(OnMeleeBlockAttempt); // WD
}
// WD START
private void OnMeleeBlockAttempt(Entity<BlockingUserComponent> ent, ref MeleeBlockAttemptEvent args)
{
if (args.Handled)
return;
var uid = ent.Comp.BlockingItem;
if (!TryComp(uid, out BlockingComponent? blocking) || !blocking.IsBlocking)
return;
if (TryComp(uid.Value, out ItemToggleComponent? toggle) && !toggle.Activated)
return;
if (!TryComp(uid.Value, out DamageableComponent? damageable))
return;
_audio.PlayPredicted(blocking.BlockSound, ent, args.Attacker);
_popupSystem.PopupPredicted(Loc.GetString("melee-block-event-blocked"), ent, args.Attacker);
_damageable.TryChangeDamage(uid.Value, args.Damage, damageable: damageable);
args.Handled = true;
}
// WD END
private void OnParentChanged(EntityUid uid, BlockingUserComponent component, ref EntParentChangedMessage args)
{
UserStopBlocking(uid, component);
}
private void OnInsertAttempt(EntityUid uid, BlockingUserComponent component, ContainerGettingInsertedAttemptEvent args)
{
UserStopBlocking(uid, component);
}
private void OnAnchorChanged(EntityUid uid, BlockingUserComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
return;
UserStopBlocking(uid, component);
}
private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
{
if (TryComp<BlockingComponent>(component.BlockingItem, out var blocking))
{
if (args.Damage.GetTotal() <= 0)
return;
// A shield should only block damage it can itself absorb. To determine that we need the Damageable component on it.
if (!TryComp<DamageableComponent>(component.BlockingItem, out var dmgComp))
return;
var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
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if (TryComp(component.BlockingItem, out ItemToggleComponent? toggle) && !toggle.Activated) // WD
blockFraction = 0f;
blockFraction = Math.Clamp(blockFraction, 0, 1);
_damageable.TryChangeDamage(component.BlockingItem, blockFraction * args.OriginalDamage);
var modify = new DamageModifierSet();
foreach (var key in dmgComp.Damage.DamageDict.Keys)
{
modify.Coefficients.TryAdd(key, 1 - blockFraction);
}
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modify);
if (blocking.IsBlocking && !args.Damage.Equals(args.OriginalDamage))
{
_audio.PlayPvs(blocking.BlockSound, uid);
}
}
}
private void OnDamageModified(EntityUid uid, BlockingComponent component, DamageModifyEvent args)
{
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var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
if (modifier == null)
{
return;
}
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
}
private void OnEntityTerminating(EntityUid uid, BlockingUserComponent component, ref EntityTerminatingEvent args)
{
if (!TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
return;
StopBlockingHelper(component.BlockingItem.Value, blockingComponent, uid);
}
/// <summary>
/// Check for the shield and has the user stop blocking
/// Used where you'd like the user to stop blocking, but also don't want to remove the <see cref="BlockingUserComponent"/>
/// </summary>
/// <param name="uid">The user blocking</param>
/// <param name="component">The <see cref="BlockingUserComponent"/></param>
private void UserStopBlocking(EntityUid uid, BlockingUserComponent component)
{
if (TryComp<BlockingComponent>(component.BlockingItem, out var blockComp) && blockComp.IsBlocking)
StopBlocking(component.BlockingItem.Value, blockComp, uid);
}
}