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f02cc9cb87509998d99ca0bea2039f903d3f90ab
OldThink/Content.Shared/Sound/SharedSpamEmitSoundRequirePowerSystem.cs

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Arcade machine improvements (#24200) * Give 'em something to talk about * Wire panel visuals * Wire graphics tweak * More ads and thanks * More ads for a noisy arcade * New screen for space villain machines * Implement EmitSoundIntervalComponent and a bunch of arcade noises * Require power for sounds * Allow earlier startup intervals * Orange glow * Audio attributions * Include the PR link * Replace EmitSoundInterval with expanded SpamEmitSound * Remove pacman-themed arcade sounds * Documentation good. * Updated methods to use Entity<T> * Refactored SpamEmitSound to get rid of accumulator and chance. * Fixed prewarm logic * Moved stuff to Shared * Fix outdated YAML * Better prediction, auto pause handling * Make enable/disable reset the timer instead of trying to save it.
2024-03-28 02:28:45 -04:00
namespace Content.Shared.Sound;
public abstract partial class SharedSpamEmitSoundRequirePowerSystem : EntitySystem
{
[Dependency] protected readonly SharedEmitSoundSystem EmitSound = default!;
}
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