using Robust.Shared.Serialization;
namespace Content.Shared.VoiceMask;
[Serializable, NetSerializable]
public enum VoiceMaskUIKey : byte
{
Key
}
public sealed class VoiceMaskBuiState : BoundUserInterfaceState
public readonly string Name;
public readonly string Voice;
public readonly string? Verb;
public VoiceMaskBuiState(string name, string voice, string? verb)
Name = name;
Voice = voice;
Verb = verb;
public sealed class VoiceMaskChangeNameMessage : BoundUserInterfaceMessage
public VoiceMaskChangeNameMessage(string name)
/// <summary>
/// Change the speech verb prototype to override, or null to use the user's verb.
/// </summary>
public sealed class VoiceMaskChangeVerbMessage : BoundUserInterfaceMessage
public VoiceMaskChangeVerbMessage(string? verb)